/// @file ClothMaterial.cpp
/// @brief store basic info about a material, read from the config file

#include "ClothMaterial.h"

ClothMaterial::ClothMaterial
                    (
                        const std::string _name,
                        const std::string _textureName,
                        const float _stiffness,
                        const float _damping
                    )
{
    m_name = _name;
    m_textureName = _textureName;
    m_stiffness = _stiffness;
    m_damping = _damping;
}
